Camila Gormaz

Game Developer & Artist

Indie developer & multidisciplinary artist, co-founder of BURA, with more than 8 years of professional experience in the industry. During that time she has worked mainly as an artist and designer for various commercial and personal projects, and her work has been awarded in different parts of the world.

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Awards & Recognition

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San Francisco, 2019

GDC #1ReasonToBe Panelist

#1ReasonToBe is one of the top rated talks of GDC. Started by Brenda Romero, and hosted by Rami Ismail, this panel features speakers from emergent territories to discuss their own stories and the obstacles they had to go through in order to become developers in places where the industry was still non-existent.

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USA, 2019

Women in Gaming: 100 Professionals of Play

Featured as one of the 100 women in the game industry! This book, written by Meagan Marie and published by Prima Games celebrates women's accomplishments in the industry from all over the world, from women who helped establish it, to those who will someday lead it.

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Chile, 2020

First Game to Win a Literary Award in Chile!

At the end of 2020 my game Nanopesos was awarded the Literary Award from the Ministry of Culture of Chile, marking a milestone as the first videogame in our country to win it, paving the way for more games to apply the following years.

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2016 - Present

Event Speaker & Judge

Since 2016 I have taken part as a speaker and judge in several events around the world such as GDC, ACM SIGCHI, Technovation, among others. I love to help and inspire young people and those from emerging territories with what I have learned in my career!

Released Projects I've Worked On

I've also worked on a couple of unannounced titles. I'll update this section as soon as I'm allowed to add them to the list!

Long Gone Days (2022)


Role: Original Creator | Art & Sound Direction | Co-Writer | Marketing
Studio: BURA

Rompechanchitos (2021)



Role: Art & Development
Studio: None (Solo dev)

Fantastic Food Truck (2021)


Role: Technical Artist | VFX
Studio: OSMO

Amazing Aiships (2021)


Role: Technical Artist | VFX
Studio: OSMO

Squiggle Magic (2021)


Role: Technical Artist | VFX | Cinematics | Editing
Studio: OSMO

Clockwork (2021)


Role: Technical Artist | VFX
Studio: OSMO

Tangram (2020)


Role: Technical Artist | VFX | Cinematics | Features
Studio: OSMO

Counting Town (2020)


Role: Technical Artist | VFX | Cinematics | Editing
Studio: OSMO

Nanopesos (2019)


Role: Art & Development
Studio: None (Solo dev)

Clawbert: ToyTown (2017)


Role: Artist | Animator | VFX
Studio: HyperBeard

Clawbert (2017)


Role: Artist | Animator | VFX
Studio: HyperBeard

Long Gone Days Prototype (2016)


Role: Art, Story & Development
Studio: None (Solo dev)

Stranded on Babel (2015)


Role: Sole Artist | Video Editing
Studio: WordUp

Invisible Apartment (2014)


Role: Sole Artist & Designer
Studio: Vysoko Anime Production

Contact Information

Camila Gormaz
Based in Santiago, Chile

Get in touch! cvgormaz@gmail.com
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